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Post by questenberg on Feb 2, 2017 0:44:12 GMT
Hello, I have a rather specific question regarding modding weapon models/files. I would like to edit certain weapon bones in Hard Life to make more realistic the locations where scopes, lights, and bipods are attached. So far, I am wanting to edit:
The Magazine lock-in location for the Colt SMG .45ACP (changed the default mag to "Thompson" style, as was done with the real-life "La France M16K", a .45ACP AR platform that used Thompson mags).
The scope compatibility for the 98k, I would like for it to use the Mosin Nagant's PU Scope but the bones are way out of whack.
The scope height for the H&K G41 Assault Rifle (Currently, it sits about an in-game "inch" above the gun, I'd like to move it down a bit.)
I'm not intending to create new models, but rather I would like to modify existing ones to perfect the Hard Life mod. Additionally, any tips on creating new ammunition would be appreciated as well, as I would like to expand the 7.62x25 Tokarev, .380, .38 spcl, .32ACP, .357 magnum and .44 magnum lines with more varied ammunition.
Hopefully this is a simple question.
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duncan
Junior Member
Posts: 76
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Post by duncan on Feb 3, 2017 9:19:02 GMT
Sadly, this isn't. The files you need are here : 7.62 Hard Life\Mods\GEGTest\Data\INI\ITEMS\ 7.62 Hard Life\Mods\GEGTest\Data\ACTORS\ITEMS\
In ITEMINFO you search for example the Karabiner 98k and you find that its ID is Rifle Mauser Kar98k (7.92x57mm). In WEAPONINFO you find that the ACT file for the 98k is kar98.act. In ACTORS\ITEMS\ you find KAR98.ACT.INF and you can edit there its attachment locations. The ACT filenames for attachments are in ADDONINFO.
For easy positioning of the attachements you need to use the Import Direct X function of Blender 2.49b (and only this version) the act files and save it in Blender format. Use whatever new version of Blender to positioning after that.
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