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Post by Slice on Aug 7, 2015 16:05:43 GMT
Which Color had the weapon? Could it been an ACR?
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Post by TheUncannyTranny on Aug 7, 2015 16:11:34 GMT
Which Color had the weapon? Could it been an ACR? Definately looks ARish to me.
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Post by Slice on Aug 7, 2015 17:22:07 GMT
Okay, it's the Semi Custom Match, i changed it for another weapon now.
Also the 14 Rd. Magazines for the ITA 1911 are just called 14Rd Mags, they only hold 8. Needs to be corrected.
Edit: .380 SubCompact Glock Silencer is misaligned
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Post by Silver on Aug 7, 2015 23:35:14 GMT
just to let you guys know im in a busy week, will only return to patching and stuff on monday, but keep the errors coming so i can fix
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Post by tinman on Aug 8, 2015 8:09:50 GMT
the silencer on the G28 DSR is misaligned.
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Post by D.F.N. on Aug 8, 2015 11:11:18 GMT
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Post by freedom0777 on Aug 8, 2015 13:20:28 GMT
game has started crashing at bootup, ive managed to get into the dev shop and bought a bunch of guns quick saving and restarting the game, and it just randomly stopped working.... Log started at 08.08.2015 21:14 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.279 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.280 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.409 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.650 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
also found these bugs SIG-sauer MPX-k (9x19mm) magazine mounted wrong IMBEL GC MD7 LX (.45ACP) missing textures in shop KRISS vector urban camo (.45ACP) pic in shop is different when folded than other vectors H&K FABARM FP6 Martial Ultrashort 14 (12gauge) missing textures at info screen SRSS Bulldog (7.62x51mm) missing textures in shop
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Post by TheUncannyTranny on Aug 8, 2015 14:49:36 GMT
I seen and replied to it including the crash log you wanted, within a spoiler tag to reduce spam. Edit: I assume it might just be my POS PC as I imagine other people would of discovered this by now but the weapon you find in the military base safe crashes me constantly when converting it. It also doesn't seem to want to convert when the stock is folded. Log started at 08.08.2015 11:52 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.087 ERROR [0] .\OldPackFile.cpp (99) Package not found: Patch_1_12.azp 00:00.101 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.102 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.106 WARNING0 [0] .\CrashManager.cpp (18) Couldn't load Update.dll 00:00.411 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.687 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:01.860 ERROR [0] .\Parser\TextParser.cpp (577) Error parsing : 'Silencer' found, 'Scope' expected 00:05.847 WARNING1 [0] .\Items\items.cpp (4212) Info == 0 00:05.913 WARNING1 [1] .\Items\items.cpp (4212) Info == 0 00:05.942 WARNING1 [2] .\Items\items.cpp (4212) Info == 0 00:05.960 WARNING1 [3] .\Items\items.cpp (4212) Info == 0 00:05.960 WARNING1 [4] .\Items\items.cpp (4212) Info == 0 00:05.964 WARNING1 [5] .\Items\items.cpp (4212) Info == 0 00:05.965 WARNING1 [6] .\Items\items.cpp (4212) Info == 0 00:05.975 WARNING1 [7] .\Items\items.cpp (4212) Info == 0 00:05.980 WARNING1 [8] .\Items\items.cpp (4212) Info == 0 00:05.987 WARNING1 [9] .\Items\items.cpp (4212) Info == 0 00:05.988 WARNING1 [10] .\Items\items.cpp (4212) Info == 0 00:05.993 WARNING1 [11] .\Items\items.cpp (4212) Info == 0 00:05.996 WARNING1 [12] .\Items\items.cpp (4212) Info == 0 00:05.998 WARNING1 [13] .\Items\items.cpp (4212) Info == 0 00:06.013 WARNING1 [14] .\Items\items.cpp (4212) Info == 0 00:06.013 WARNING1 [15] .\Items\items.cpp (4212) Info == 0 00:06.170 ERROR [0] .\Items\items.cpp (697) Item not found by name: 'Ammo Box 40 (23v)' 00:06.229 ERROR [1] .\Items\items.cpp (697) Item not found by name: 'Pistol SW1911TA Black 2 (.45 ACP)' 00:06.230 WARNING1 [0] .\Items\items.cpp (400) Item 00:06.230 ERROR [2] .\Items\items.cpp (697) Item not found by name: 'Pistol SW1911TA Black (.45 ACP)' 00:06.231 WARNING1 [1] .\Items\items.cpp (400) Item 00:06.232 ERROR [3] .\Items\items.cpp (697) Item not found by name: 'Revolver Webley 38' 00:06.232 WARNING1 [2] .\Items\items.cpp (400) Item 00:06.233 ERROR [4] .\Items\items.cpp (697) Item not found by name: 'Revolver Webley B 38' 00:06.233 WARNING1 [3] .\Items\items.cpp (400) Item 00:06.235 ERROR [5] .\Items\items.cpp (697) Item not found by name: 'Assault Rifle M16A4 Unique (6.5mm)' 00:06.235 WARNING1 [4] .\Items\items.cpp (400) Item 00:06.235 ERROR [6] .\Items\items.cpp (697) Item not found by name: 'Assault Rifle M16A4 Unique FG (6.5mm)' 00:06.235 WARNING1 [5] .\Items\items.cpp (400) Item 00:06.236 ERROR [7] .\Items\items.cpp (697) Item not found by name: 'Winchester 1886 Short W' 00:06.236 WARNING1 [6] .\Items\items.cpp (400) Item 00:06.237 ERROR [8] .\Items\items.cpp (697) Item not found by name: 'Winchester 1886 W' 00:06.237 WARNING1 [7] .\Items\items.cpp (400) Item 00:06.244 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:06.879 INFO [0] .\ZApp.cpp (847) Entering main program loop... 02:20.056 INFO [0] .\Engine\AGE.cpp (199) Device lost 02:21.422 WARNING0 [0] .\AbstractConsole.cpp (35) Duplicate command: ChangeCloudSize 02:24.694 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Fast2.286.azp 02:27.438 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\HERO_BASE' 02:44.852 INFO [0] .\LoadGame.cpp (1209) Game loaded. 03:14.767 WARNING0 [0] .\Items\items.cpp (3462) ((AddonClassData*)(Addon->This->ClassData))->AType != ((AddonClassData*)(Cur->This->ClassData))->AType >----------------------------------------------------------- > Exception C0000005 at 0x0047B1F2 >-------------------- Call stack ---------------------------
EB.exe 0x00400000 0x0047B1F2
EB.exe 0x00400000 0x0046F6F3
EB.exe 0x00400000 0x0057F168
EB.exe 0x00400000 0x0047E19A
ntdll.dll 0x77A30000 0x77A5E063
EB.exe 0x00400000 0x006BD7C5
EB.exe 0x00400000 0x004C0A09
EB.exe 0x00400000 0x004C0A39
EB.exe 0x00400000 0x0047E861
kernel32.dll 0x76310000 0x76321148
gameoverlayrenderer.dll 0x62AD0000 0x62B5A87F
ntdll.dll 0x77A30000 0x77A5E132
ntdll.dll 0x77A30000 0x77A5E3CC
EB.exe 0x00400000 0x00687BDE
EB.exe 0x00400000 0x00687BDE
EB.exe 0x00400000 0x006866C4
nvd3dum.dll 0x6B970000 0x6BF2FB0E
EB.exe 0x00400000 0x00577E2D
d3d9.dll 0x72570000 0x7258B2F6
USER32.dll 0x75BA0000 0x75BDECFB
USER32.dll 0x75BA0000 0x75BC2A72
USER32.dll 0x75BA0000 0x75BB7257
USER32.dll 0x75BA0000 0x75BB717A
EB.exe 0x00400000 0x0065049B
EB.exe 0x00400000 0x0055BC98
USER32.dll 0x75BA0000 0x75BBCFEF
USER32.dll 0x75BA0000 0x75BBD094
EB.exe 0x00400000 0x00446F39
EB.exe 0x00400000 0x00408322
USER32.dll 0x75BA0000 0x75BBD05F
USER32.dll 0x75BA0000 0x75BB6D51
EB.exe 0x00400000 0x0040C6B6
EB.exe 0x00400000 0x005EA4DE
USER32.dll 0x75BA0000 0x75BB6D3A
USER32.dll 0x75BA0000 0x75BC0D27
> Crash dump successfully saved to Log\2015_08_08_11_52.dmp 03:15.143 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.
Edit: Taping two 30-round .40 MPX mags together converts them to 9x19mm MPX mags. Also the model for taped MPX mags seem to be the same as taped 30-round Thompson mags. (I assume these are placeholders?)
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Post by freedom0777 on Aug 9, 2015 11:17:56 GMT
Pistol Clip (walther9/6) set to no pistol pistol clip (baby browning/6) set to walther pistol
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Post by TheUncannyTranny on Aug 9, 2015 15:32:06 GMT
AK-12/76 (.410 Bore) (Which seem to already have their stocks extended in the shops) can have their stocks extended and it'll change it to the 12 gauge version and this process can be reversed (Minus the graphical error)
Edit: I managed to pick up two P90's off of the police in Sagrada in CGL 1. While not a bug it does seem a little odd to have such easy access to them so soon.
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Post by Slice on Aug 9, 2015 20:10:09 GMT
FABARM Shotgun seems to be seethrough ingame
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Post by thebrain on Aug 10, 2015 5:56:08 GMT
First of all: AWESOME WORK! I can hardly decide what guns to use...
Some things I noticed while browsing through Cheat- Shop:
.)Akdal MKA 1919: Magazine misplaced .)M45 MEU SOC: Magazine Name and Capacity don't match (named 14, capacity 8) .)Daniel Defense Mk18 SBR extended: Shoppicture missing .)Modified SPS: Magazine misplaced (protrudes through top of gun) .)KRISS Super V .40 (all colours, folded & unfolded): Stocks and/or magazines misplaced .)pretty much every 6,5mm Grendel gun: no attatchments, missing folded pics,... (seem to be WIP?)
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Post by thebrain on Aug 10, 2015 7:39:32 GMT
I'm experiencing crashes while strarting the game after its last crash (was about to kill the hooligans to defend the hooker). My last CrashLog: 2015_08_10_9_32.log (282.85 KB)
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Post by Slice on Aug 10, 2015 11:25:32 GMT
Spectre .45 shows Compatibilitiy to mount MP5/40 Silencer but can't accept it
Edit: I'm at CGL 4 and still waiting for the PPK Silencer to show up, is this intentional?
2nd Edit: M607 CAR15 has the same Accurracy with Stock folded and unfolded
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Post by Silver on Aug 11, 2015 3:41:02 GMT
========MISC ========
The errors that the icons or texture are missing in the shop is actually a bug in the game when it is loading the weapons, to fix this, go to the RenderedItems folder and you need to delete the bugged texture to make sure the game regenerates it, to find it you can search for its name or order by the file size, as the missing ones should have a really tiny size.
The Akdal MKA 1919 remains in the cheat shop, but has been removed from the game, so dont mind the incorrect floating magazine in the cheat shop since the weapon isnt supposed to show up in the game anyway, if it does show up, let me know, this is also the same thing with the .40 KRISS seen in the Uribe section, while its there, its not available in the game.
Magazines with incorrect capacity in the name are usually a lack of description and title for most magazines that i added, since its a tedious process to add description to each mag i still have to do them and they remain with the ID name, but they will feature the correct capacity when i fix them eventually.
The 9x19 M882 box and surplus box actually always featured the same ammunition in them, i guess this is an error from vanilla, two boxes but they have the same ammo, the devs apparently forgot to create the second ammo for it.
Mechanic weapons should be craftable but they are not yet fully completed.
I also managed to find a way to halve texture size in batch, so i can make all textures, including those from the previous V2 and V1 version of the mod, about half the texture size, this will make them look worse, but should improve performance and stability hopefully.
======== Balance things i noticed
========
Guys i've been noticing the .30-30 and .45-70 lever actions are too effective in the beginning, killing unarmored targets too easily and aiming too fast and accurate, what do you guys think? The unique Winchester 1886 is also monstrous against bandits while using +P ammo, i have yet to test them against armored targets.
I also noticed .410 Bore seems too weak, takes a lot of shots from a full size Safir T14 to kill an enemy, most of the time just light injuries and shock, but rarely good damage or critical.
The new grenades (Pipebomb, Japanese WW2 Grenade, V40) are too weak.
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