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Post by TheUncannyTranny on Aug 5, 2015 22:01:49 GMT
In EOW level 16 there are SIG P210 chamber for .22LR but have empty SIG P210 9x19mm mags in em, the enemies don't have extra mags in either calibre and I only found one box of .22lr between all of the enemies. Mossberg 590 Compact Cruisers chambered in .410 are loaded with JHP .38 SPC while the Taurus Model 82B4 chambered in .38 SPC is loaded with .420 slugs which reminds me of the bug in the old EOW where the lever action shotguns were loaded with .357 magnum rounds.
Is subsonic 7.62x39mm outright removed? Because that would make me a sad kitty.
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Post by Slice on Aug 5, 2015 22:30:12 GMT
Okay, the SIG got it's mag and Ammo now, maybe Silver needs to check the .22 P210 if the Mags are okay.
Mossberg/ Taurus Revolver Bug was the internal Mag Bug again, both fixed.
I'm not sure, but SilverGirl said that the Subsonic Ammo in 7.62 has no Purpose and it's rather a meaning of having a silencer or not ingame.
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Post by TheUncannyTranny on Aug 5, 2015 23:03:20 GMT
7.62x39mm Subsonic has no purpose? Pft! I forget the name (ZTK or something like that I think) but there's a series of AKs ingame chambered in 7.62x39mm, 5.45x39mm and 5.54x45mm I believe, all with integral suppressors. They were fantastic for sneaking around and popping heads, plus it could take a grenade launcher for when things needed to get noisy... It shall be missed *Sniff* Guess I'll have to fall back onto a suppressed USC.
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Post by Slice on Aug 5, 2015 23:06:46 GMT
They are still ingame but it seems that the Subsonic Ammo ingame has no purpose other than being less armor-piercing.
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Post by TheUncannyTranny on Aug 5, 2015 23:15:36 GMT
Ah, so what you're saying is that the actual round has no effect on the sound a weapon produces when shot? So I guess it's just the high suppression % on for example an UMP .45 suppressor that does all the work... That's kinda dissapointing but I guess it makes sense to remove em with that logic.
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Post by Silver on Aug 5, 2015 23:22:24 GMT
in the ammo editor and stats there is nothing that affects silence of the ammo, so it means it has no difference to others whatsoever in terms of noise and no purpose, i simply changed the .223 ASR and 5.45x39 and 7.62x39 subsonics to something else, the .223 ASR is now the M193, while the other two got switched to HP ammo, i simply forgot to change the names in the boxes/bullet descriptions
changing them instead of making new ones makes it easier because i dont need to create new boxes for them, like you said the silencing % is all in the silencer stats which are easy to set, but sadly it makes no distinction on what ammo it is firing
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Post by TheUncannyTranny on Aug 5, 2015 23:35:22 GMT
Heh, I feel like such a loser now... I've been using .223 ASR and 7.62x39mm subsonic for so, SO long thinking it made a difference (Like in the 1.13 patch/mod for JA2) So how does shot sound work? Are un-suppressed weapons all the same audibility? And so a suppressor with 90% effectiveness will be better than something with 70% regardless of weapon or calibre? Because that certainly makes comparing suppressors I lot easier, particularly if one knows the "Sound range" of weapons.
Anywho, breaks over, back to testing (Really enjoying it thus far by the way, you're all awesome and I hope you keep at it for some time)
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Post by freedom0777 on Aug 6, 2015 10:31:44 GMT
found a bug with ppl being inside buildings, ive had this before on the last version in a very late fight, im currently on an early mission finding the mole, and ive had 1 guy get hurt and disappear in a building and the last man alive is inside a building too..... also ive noticed alot of crashing, is it linked to the merc side of the mod? seems to happen alot on moving ppl around. and the dev shop doesnt open, ive tried heaps of times but i think thats already been mentioned.
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Post by TheUncannyTranny on Aug 6, 2015 14:27:48 GMT
EOW veteran level 19 crashes me to desktop, tried 7-8 times so it doesn't seem to be a specific map. I guess I'll just take my reward and cut my EOW adventure short. *Sadface* I am curious what the final reward is though as it seems like the CheyTac M200 is no longer the final reward.
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Post by Slice on Aug 6, 2015 15:34:10 GMT
Seems something was off with one of the variants although it wasn't even there. Seems to be fixed now.
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Post by Slice on Aug 6, 2015 15:45:02 GMT
found a bug with ppl being inside buildings, ive had this before on the last version in a very late fight, im currently on an early mission finding the mole, and ive had 1 guy get hurt and disappear in a building and the last man alive is inside a building too..... also ive noticed alot of crashing, is it linked to the merc side of the mod? seems to happen alot on moving ppl around. and the dev shop doesnt open, ive tried heaps of times but i think thats already been mentioned. The Dev Shops Needs to load a lot of stuff so it usually crashes a few times before it's completely loaded.
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Post by D.F.N. on Aug 6, 2015 15:50:12 GMT
Enemies clipping inside wall or even inside earth. Vanilla problem, cant be fixed.
freedom0777 please provide a log with the crash to see whats happening. Also, because of too many things added in this mod, ontop of what was added in BSM, the famous memory leak gets its revenge. Please restart the game every now and then (1 or 2 hours depending on your system). If you dont, the game will start "eating" itself and you ll be lucky to just get a crash and not your last saves corrupted.
About the EoW campaing, are you sure its not the HPW campaign? Cause for HPW iirc its a BSM bug. Nothing we can do about it now. Maybe in the future - but even R@S himself couldnt solve it and he wrote the damn campaign. If it is EoW, theuncannytranny please provide us with a log with the crash.
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Post by TheUncannyTranny on Aug 6, 2015 16:11:46 GMT
I am very much sure it's EOW, as it's all I've been playing. Let's see if I did this right... Edit: The fix Slice PM'd me worked Log started at 06.08.2015 13:09 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.009 ERROR [0] .\OldPackFile.cpp (99) Package not found: Patch_1_12.azp 00:00.042 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.043 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.045 WARNING0 [0] .\CrashManager.cpp (18) Couldn't load Update.dll 00:00.290 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.408 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:04.360 ERROR [0] .\Parser\TextParser.cpp (577) Error parsing : 'Silencer' found, 'Scope' expected 00:10.919 WARNING1 [0] .\Items\items.cpp (4212) Info == 0 00:10.976 WARNING1 [1] .\Items\items.cpp (4212) Info == 0 00:11.000 WARNING1 [2] .\Items\items.cpp (4212) Info == 0 00:11.017 WARNING1 [3] .\Items\items.cpp (4212) Info == 0 00:11.017 WARNING1 [4] .\Items\items.cpp (4212) Info == 0 00:11.020 WARNING1 [5] .\Items\items.cpp (4212) Info == 0 00:11.021 WARNING1 [6] .\Items\items.cpp (4212) Info == 0 00:11.027 WARNING1 [7] .\Items\items.cpp (4212) Info == 0 00:11.032 WARNING1 [8] .\Items\items.cpp (4212) Info == 0 00:11.035 WARNING1 [9] .\Items\items.cpp (4212) Info == 0 00:11.036 WARNING1 [10] .\Items\items.cpp (4212) Info == 0 00:11.038 WARNING1 [11] .\Items\items.cpp (4212) Info == 0 00:11.042 WARNING1 [12] .\Items\items.cpp (4212) Info == 0 00:11.043 WARNING1 [13] .\Items\items.cpp (4212) Info == 0 00:11.054 WARNING1 [14] .\Items\items.cpp (4212) Info == 0 00:11.055 WARNING1 [15] .\Items\items.cpp (4212) Info == 0 00:11.165 ERROR [0] .\Items\items.cpp (697) Item not found by name: 'Ammo Box 40 (23v)' 00:11.215 ERROR [1] .\Items\items.cpp (697) Item not found by name: 'Pistol SW1911TA Black 2 (.45 ACP)' 00:11.216 WARNING1 [0] .\Items\items.cpp (400) Item 00:11.216 ERROR [2] .\Items\items.cpp (697) Item not found by name: 'Pistol SW1911TA Black (.45 ACP)' 00:11.216 WARNING1 [1] .\Items\items.cpp (400) Item 00:11.217 ERROR [3] .\Items\items.cpp (697) Item not found by name: 'Revolver Webley 38' 00:11.217 WARNING1 [2] .\Items\items.cpp (400) Item 00:11.217 ERROR [4] .\Items\items.cpp (697) Item not found by name: 'Revolver Webley B 38' 00:11.217 WARNING1 [3] .\Items\items.cpp (400) Item 00:11.220 ERROR [5] .\Items\items.cpp (697) Item not found by name: 'Assault Rifle M16A4 Unique (6.5mm)' 00:11.220 WARNING1 [4] .\Items\items.cpp (400) Item 00:11.220 ERROR [6] .\Items\items.cpp (697) Item not found by name: 'Assault Rifle M16A4 Unique FG (6.5mm)' 00:11.220 WARNING1 [5] .\Items\items.cpp (400) Item 00:11.221 ERROR [7] .\Items\items.cpp (697) Item not found by name: 'Winchester 1886 Short W' 00:11.222 WARNING1 [6] .\Items\items.cpp (400) Item 00:11.222 ERROR [8] .\Items\items.cpp (697) Item not found by name: 'Winchester 1886 W' 00:11.222 WARNING1 [7] .\Items\items.cpp (400) Item 00:11.240 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:13.298 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:23.627 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\EOW 18 End.286.azp 00:29.202 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_21' 01:23.807 INFO [0] .\LoadGame.cpp (1209) Game loaded. 01:34.289 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_08' 01:59.043 ERROR [9] .\Items\items.cpp (697) Item not found by name: 'Optical Sight PU 2' 01:59.044 FATAL [0] .\ItemsSaveLoad.cpp (411) Item >----------------------------------------------------------- > Exception C0000005 at 0x005C513F >-------------------- Call stack ---------------------------
EB.exe 0x00400000 0x005C513F
EB.exe 0x00400000 0x006CC438
EB.exe 0x00400000 0x006CC499
EB.exe 0x00400000 0x006CC73F
EB.exe 0x00400000 0x006CC80E
EB.exe 0x00400000 0x006CC85C
EB.exe 0x00400000 0x006CC87C
EB.exe 0x00400000 0x006CC438
EB.exe 0x00400000 0x006ACDED
EB.exe 0x00400000 0x006CA836
EB.exe 0x00400000 0x006C8987
EB.exe 0x00400000 0x006C89CD
EB.exe 0x00400000 0x006BEF6B
EB.exe 0x00400000 0x006ADBE4
EB.exe 0x00400000 0x006ADC85
EB.exe 0x00400000 0x0057F445
EB.exe 0x00400000 0x005C526B
EB.exe 0x00400000 0x005C59FE
EB.exe 0x00400000 0x006ADBE4
EB.exe 0x00400000 0x00594470
EB.exe 0x00400000 0x005674DC
EB.exe 0x00400000 0x005C63ED
EB.exe 0x00400000 0x006BD70A
EB.exe 0x00400000 0x006BD70A
EB.exe 0x00400000 0x006BD2A4
EB.exe 0x00400000 0x00473457
EB.exe 0x00400000 0x006AD2A1
EB.exe 0x00400000 0x006AD3F6
EB.exe 0x00400000 0x0049EBA9
d3d9.dll 0x72570000 0x7258B2F6
d3d9.dll 0x72570000 0x725A6378
d3d9.dll 0x72570000 0x725A6318
d3d9.dll 0x72570000 0x725A6333
ntdll.dll 0x77A30000 0x77A5E063
EB.exe 0x00400000 0x006BD7C5
EB.exe 0x00400000 0x006BD7C5
EB.exe 0x00400000 0x0049E420
EB.exe 0x00400000 0x0049F9B5
EB.exe 0x00400000 0x004A055D
ntdll.dll 0x77A30000 0x77A6888A
KERNELBASE.dll 0x75430000 0x754414DE
KERNELBASE.dll 0x75430000 0x754414DE
EB.exe 0x00400000 0x004A06DF
EB.exe 0x00400000 0x005EAA4E
EB.exe 0x00400000 0x00559ABF
EB.exe 0x00400000 0x00599363
EB.exe 0x00400000 0x0059B7C6
EB.exe 0x00400000 0x0059B970
EB.exe 0x00400000 0x005AED83
> Crash dump successfully saved to Log\2015_08_06_13_09.dmp 01:59.911 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.
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Post by Slice on Aug 6, 2015 16:18:07 GMT
Ok, LVL 19 is confirmed to work again
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Post by TheUncannyTranny on Aug 6, 2015 18:50:54 GMT
EOW level 20 had several enemies carrying 12 gauge slugs and buckshot but there was nothing on the entire battlefield that could fire em.
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