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Post by Silver on Jun 21, 2015 18:26:13 GMT
okay guys, i think this is probably the last weapon update for this version: comes in: .380 ACP, 9mm, .45 ACP, .40 SW, .357 SIG and 10mm
improved model for glock 19
comes with and without foregrip
improved model, replaces CZ 805s, and replaces the black version with the A2 version which has longer barrel, also includes new magazine also used by 5.56 vz58
improved foregrip model and texture, replaces foregrip on weapons that have it
improved model of the comp m2, with this i can add it back into the game and leave the prismatic as a different scope
also comes in version with top rail cover
thanks Eiya for the textures!
thanks Eiya for the textures! replaces the incorrectly modeled Beretta 951 of BSM
comes in: 6.5x52mm carcano and 7.92x57
improved model, also comes with the .32 ACP curved mag, vanilla mags are still used for other calibers, it now comes in .32 ACP, .380 ACP, 9x18mm, 9mm
thanks Eiya for the textures!
improved model, replaces t91 and t86 (fixed carry handle)
comes in: 7.62x51 (SC-2010), 5.56x45 (SC-2005, SC-2009)
managed to fix the glass in the optics, i also made some of the red dots to come with amber, green, blue and clear transparent glasses
improved STANAG magazine model, replaces the default stanag (ill add a optional version with the default model for those who prefer it) BEFOREAFTER
vz58 now uses a proper magazine (they are not interchangeable with AK magazines)
improved model, replaces vz58 tactical and all of its size variants
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Post by macrossmx on Jun 22, 2015 10:27:46 GMT
Hey Silvergirl, for the SMLE rifles do you plan on making the magazine fixed or detachable?
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Post by Silver on Jun 22, 2015 20:41:24 GMT
fixed, there is no way to do the proper reloading for garand or enfield, like only reloadable with 4 or 5 bullets left
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Post by Silver on Jun 23, 2015 1:28:10 GMT
here are some of the new icons for the new scopes, their colors are available in blue, amber, green and clear:
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Post by Silver on Jun 27, 2015 5:12:54 GMT
okay guys, just to give a heads up of what is done and what is left to do: - New weapons - almost done, just mechanic rechamberings and some other rechamberings left
- Weapon toolkits - none yet created, feel free to suggest, however these are quick to make and ill already make for some weapon families i added
- New calibers - done, however i may create some more loads for existing calibers, and i may test if duplex rounds are possible to be created
- New attachments - almost done, added new 20 stanag magazines, new magpul magazines, and fixed the size of the PMags i added for the ACR in the previous version, still need to do some double taped magazines, added dbal-a2, anpeq2, anpeq15, a flashlight replacer and some silencer model replacers, ill post them when i finish what im currently doing, also a new bipod, and im currently adding some of the new scopes to AK, SVD, HK and M16A1 mounts, im also going to add a 7.62x54mmR dragunov silencer since the game does not have one
- Weapon attachment slots and positions - almost done, some weapons may be left but im checking as i make their stats
- Weapon stats - in progress, currently im checking a few stats of the existing guns that can be tinkered, im also already editing stats of the guns i added, right now im up until the Walther PPK (page 17 on the BSM forum), so there are still lots of weapons to go
- New ammunition boxes - only surplus variants of new ammos made by Eiya, the rest nothing was done yet
- Shop inventories - not yet done, need to finish the above first
- Enemy inventories - not yet done, need to finish the above first
the new sounds will be added in a patch, as will some more model replacements i decided to implement later (however, no new weapons will be included in patches, apart from tactical FG42 and tactical SKS)
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Post by tinman on Jun 27, 2015 19:18:37 GMT
Someone knows how to do equipement and uniforms
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Post by Silver on Jul 5, 2015 18:08:35 GMT
alright, i managed to do a lot of things this weekend, the stats of pistols, ww2 and cowboy rifles, sniper rifles and shotguns are done, and attachments are mostly done, just one flashlight and the scopes for the M16A1, HK and SVD mounts are left the ammo boxes only the surplus variants were made, there are just too many to make the box arts and it will take time, so ill leave them with some default boxes and make new ones in a patch so that it doesnt drag on the mod the only major part left after those is to create the .22LR assault rifle rechamberings and mechanic rechamberings, a new caliber has also been added, .375 H&H Magnum hunting round, only the Remington 700 and CZ 550 can fire it, but ill add it in more mechanic rechamberings once these are done, the other thing that is left is the shop inventories and enemy inventories
so here are the new laser sights, due to the way the game works, its not possible to make combined laser+flashlight, so these will only work as lasers, also lasers will now always mount on the left of the weapon, while flashlights will be on the right
the anpeq-15 comes in tan or black versions
now with the AK mount for scopes you can mount your favorite new scopes on aks that use the side mounts! not all scopes are available for the mount because it would clutter up the shop too much, the C-More, Barska red dot, Barska zoomed red dot, Docter sight, Trijicon red dot sight, Aimpoint Comp M2, Trijicon ACOG and Schmidt Bender are available, the red dots are available in the 4 colors posted before
improved 20 round STANAG, replaces default
improved some silencer models i added a smaller version of the docter sight know as the Docter Sight Mini, it mounts on several pistols, just like the previous collimator
added revolver scope, not many revolvers can use it since the scope is large
added a new Harris sniper bipod, its standalone and does not replace the default sniper bipod
new flashlight, replaces default flashlight model, still need to make a black version
new magpul mags, replaces the previous ones
added more fitting mags to 7.62x51mm AK variants and for the 7.92x57mm Zastava M76
9a91 and VSK-94 now use correct magazine
added MAG-7M1 civilian variant
now finally a correct HS VHS-2 model, thanks to Eiya for finding one!
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Post by Freedom07777 on Jul 11, 2015 7:31:38 GMT
hi, i was wondering if you have heard that on the bluesunmod page its been mentioned that the english translation of hardlife addon maybe released next month ish, are you going to make your mod compatable with both blue sun and hardlife?
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Post by Silver on Jul 11, 2015 17:56:25 GMT
yeah, but the HLA version can take some time (but not as much time as it will to make the mod), ill release it for BSM first, since then people will be able to play it and find bugs for me to fix so the mod is cleaner to transport to HLA, i also need to do a playthrough of HLA to understand how they deal with weapon stats and quests to see enemy inventories, it will also mean that people will play HLA and can find other bugs for them to fix as well which means i wont need to constantly update for new patches they release, so giving it some time so that both mods are stable is better
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Post by :) on Jul 14, 2015 21:37:09 GMT
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Post by Frenchy on Jul 15, 2015 13:43:26 GMT
Is there a way to change character animations? The standing two-handed ones look completely retarded
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Post by Silver on Jul 21, 2015 17:42:55 GMT
okay to update what is going on, i finished the stats of all weapons, all that remains is the shop inventories, enemy inventories and the mechanic weapons, so hopefully it wont take much long now, also a quick test playthrough for any remaining bugs
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Post by Hopeful on Jul 26, 2015 22:14:57 GMT
When is this coming out!!! This looks amazing!!!
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Post by Silver on Jul 27, 2015 4:19:54 GMT
When is this coming out!!! This looks amazing!!! hopefully soon, i was planning to finish it this month but it looks like it wont be possible since ill have to do a quick playthrough for testing, however should be available in a week or two, at the beginning of next month the bandits inventories are completed, they are now a colossal 5.2mb, more than double that of V2 (2.3mb), for comparison BSM bandit inventory is just 212kb, this should provide a huge amount of loadouts and variety, also reminding this file is just text, it does not matter the quality of the weapon model or whatever, meaning the list of loadouts is insane the barman campaigns inventories are being redone by Slice, he is also helping out with some other inventories like police officers, i also need to do the algeira, rebels and palinero factions but hopefully it wont take long, the shop inventories are already mostly complete, some enemy special NPCs like Ricardo Querano and Jesus Amorales from the lost brother or whatever quests had their inventories toughened up a lot, Willy Krauf and the army base trader had their inventories strengthened as well so they can better survive and help on their missions another big change was that some of the LMGs can now be aimed from the shoulder, LMGs of intermediate caliber (except for QJY-88) and the BARs are now aimable while standing, the others remain not aimable while standing
the Cheytac ballistic computer has now been enabled for several snipers, a how to use tutorial for it is included on its description, as well as the list of compatible sniper rifles, previously only 7 snipers were enabled, now it works with 108 different sniper rifles mechanic weapons were previously only 8, now it has been raised to 66, these are mostly assault rifles conversions to the Grendel caliber, i intend to do a few more for other calibers rewards of some quests were changed, a few more snipers were added to tang reward, and also the rewards for the cargo quest have been changed entirely, they are now much more powerful weapons that range from good to excellent and will depend on your luck when they are randomized (there are now 24 on the random list), the starting luggage you acquire from taco in sagrada has now been changed completely, and will depend on the class you selected but will usually feature a great weapon for starting or excellent gear but average weapon depending on the class my part of the mod should be a monstrous approximate of 800mb, not sure how much when DFN files are merged, for comparison V2 was about 138mb, this should give an idea of the staggering amount of stuff now available in 7.62 High Calibre with Mercapocalypse installed, also with V2 it was possible to get 1 or 2 crashes while loading the cheat shop from the beginning because of the amount of things to load up, well now with MercA i get a ridiculous amount of 14 crashes before i finish loading everything, which means there is crazy amount of weapons and detail another small change is that when a shipment you ordered has arrived, it will now tell you to check with any bartender to see your locker instead of the dog message, this should hopefully clear this up for newcomers that dont know where ordered shipments are delivered another very important change is that it seems Bel Thorne has managed to fix the militia bug from the latest BSM version, ill have to test this but hopefully it was and it will be available in MercA, he also fixed some bugs with the lost brother/banditos quest as well as some other changes
last weapon added to the mod, i only added this because it was laying around in my folder unfinished and i rediscovered it there recently, the previous requested PA-63 in .32 ACP and .380 as well as the Ruger Security Six in 9mm were also added, as well as some other misc rechamberings theres no need to post here
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Post by Silver on Aug 1, 2015 7:10:50 GMT
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