Nat_Crelk
New Member
BSM's Old Guard
Posts: 9
|
Post by Nat_Crelk on Jun 8, 2015 13:51:33 GMT
whow ... just whow ... I mean .... eeeh just keep up the great work. I use to pop in sometime. Keep it up !
|
|
|
Post by Silver on Jun 8, 2015 23:26:08 GMT
I like the idea of a docter sight for pistols.
Edit:
Will the regular aimpoint still be available? Also i've never seen a Cobra-Optic on a western weapon nope, default aimpoint model isnt very good, thats why i replaced with leupold prismatic which looks similar to the aimpoint cobras on western weapons are rare but there are picatinny rail versions, like the image i posted of the ar15 with the cobra That'd be awesome actually. The only optic sighted pistol that comes to mind at the moment is Rob Yu's custom gun. Maybe a Uribe style custom Revolver with a rifle scope? (Think Fallout New Vegas' Hunting Revolver.) I've always felt it was a little silly to have them so high up the chain. Plus many of them seem aimed for much longer range than I'd find them useful. I mean, a 110m non magnifying optic is a bit silly. I'd figure that for 30-50m instead. 2x's at something like the 110, 4x at 300-350, and then the big rifle scopes out to 1km. Just my thoughts on balance. well the default game scopes come with those ranges, im not sure if they should be like that to be better than aiming with no sights or if the devs made them like that for some other reason, either way i havent tested much
|
|
|
Post by Slice on Jun 9, 2015 23:12:32 GMT
Can we get the Micro-Aimpoint for the H&K-Rails too, pretty please? Also i second the idea of a Revolver with a scope, there's a scoped .44, i think it's a Taurus, in BF3/4 too. Would be cool as a early sniper and something new for Uribe. Or you could make it unique for the Base Mechanic to craft.
|
|
|
Post by hoxton on Jun 13, 2015 13:12:38 GMT
|
|
|
Post by Silver on Jun 14, 2015 0:07:08 GMT
i think i added most of the weapons i wanted into the game, i'll see if i can mostly finish up what is left so then i can move on to changing their stats and adding them to shops and enemies
okay, i think i finished all of the AKs except for the Tantal which im still trying to texture the handguards, ive added a few new AK clones and variants and made sure all AKs use the new improved models
all zastavas revamped, also added zastava m92, comes in normal aks-74u size and pistol size, with and without folding stock, the zastava m85 also uses the same model and also comes in pistol mode i'll probably add more calibers for this weapon later, as there are parts kits to convert any AK into a lookalike of this one
comes in: 7.62x39, 7.62x51
revamped the romanian PM MDs, the md65 has a different grip shape because of the underfolding stock
revamped the AK-63s
revamped AK-107 family, AK-9 and OTs-12 Tiss
it only fires in 7.62x39 of course, there is no way to make rifle grenades work properly in the game afaik, while i think i know how to make it fire the rifle grenades, i dont know how to block the normal fire when the rifle grenade is mounted and ready to fire
also added a few more misc versions for AKs: - WASR-2: 5.45x39 AK-47 model single shot only
- WASR-10: 7.62x39 AK-47 model single shot only
- Polytechnologies AK-47 and AKS-47: 7.62x39 AK-47 and AKS-47 model with dark red wood both in single shot only
- Norinco Type 84 and 84-1 Match and Target: 5.56x45mm AK-47 and AKS-47 single shot only with 18 barrel (Target) and 21 barrel (Match), also comes in versions with fixed bayonets
- Norinco MAK-90 7.62x39 and 5.45x39 variants
- RPK-201: 5.56x45 RPK-74M
with these i suppose i have pretty much all AK important non-protype only clones covered, ill see if i can make some new silencers and other attachments now
hmm well i really cant do much without a 3d model to work with, these guns are quite different than what we already have in the game so editing models to look like them doesnt look like an option
|
|
|
Post by Slice on Jun 14, 2015 2:42:31 GMT
Dammit... Alone the fact you found them Wiegers as models... You go Girl!
|
|
|
Post by Triaxx2 on Jun 14, 2015 12:10:21 GMT
The only way I can see to do Rifle Grenades is a normal round that causes a grenade to be launched. Naturally that leads to a balance issue. (Full-auto Rifle Grenades.)
|
|
|
Post by tinman on Jun 14, 2015 12:45:08 GMT
I lovz the east german models. I used them in the NVA
|
|
|
Post by Slice on Jun 14, 2015 16:31:37 GMT
|
|
|
Post by Silver on Jun 14, 2015 17:11:18 GMT
Dammit... Alone the fact you found them Wiegers as models... You go Girl! actually the wiegers are heavily edited models, it includes the SC-2026 grip, a modified RPK74M stock and the rest is from the MPi KM, including the handguard which was resized and textured, but i think it turned out well and looks like the real gun mostly The only way I can see to do Rifle Grenades is a normal round that causes a grenade to be launched. Naturally that leads to a balance issue. (Full-auto Rifle Grenades.) that also doesnt make the rifle grenade stick out of the muzzle, if i treat it as a grenade launcher with the rifle as the projectile it can be done, the only problem is that you can still fire normal rounds with the rifle grenade sticking in the muzzle, other than that it would work just fine
|
|
|
Post by Silver on Jun 16, 2015 1:39:11 GMT
the following glocks were created/rechambered:
standard size:
-Glock 20 (10mm Auto) -Glock 31 (.357 SIG)
compact size:
-Glock 25 (.380 ACP) -Glock 32 (.357 SIG)
subcompact size:
-Glock 26 (9mm) -Glock 27 (.40 SW) -Glock 29 (10mm) -Glock 28 (.380 ACP) -Glock 30 (.45 ACP) -Glock 33 (.357 SIG)
long barrel size:
-Glock 40 (10mm) -Glock 41 (.45 ACP)
|
|
|
Post by Triaxx2 on Jun 17, 2015 1:43:38 GMT
Could you cause the gun to take damage if fired when the launcher is attached? Excessively over the normal wear of firing? One or two rounds rendering the gun useless?
Alternately, instead of a grenade launcher, make the rifle grenade part of a specific magazine. So that magazine uses rifle grenades as ammo, holds one round, and changes the graphics of the weapon to add the grenade, instead of a long magazine sticking out of the bottom of the gun.
|
|
|
Post by muerte92 on Jun 17, 2015 18:25:44 GMT
Or make it a "weapon caliber switch" like the other converter kits but this would do it really fast and possibly without the need of a kit, so it could be used in battle too.
|
|
|
Post by Silver on Jun 17, 2015 20:53:05 GMT
okay guys im trying to wrap up the guns this week, this time im gonna make changes to the mechanic, something i didnt change for previous versions
as you guys know, the mechanic does odd rechamberings not usually seen on weapons, like dragunov in 7.62x39, other weapons like FN FALs in 6.8 SPC and such, i already did the following rechamberings for the mechanic, im also gonna make 6.8 SPC and maybe 5.8x42mm for the weapons i listed as 6.5, the assault rifles and smgs will have both burst fire and full auto
g41 - brenneke g43 - brenneke hk 416 - 6.5 arx 160 - 6.5 mx4 / cx4 - 10mm e 357 sig 92fs - 10mm e 357 sig ak-47 - 5.56 e 6.5 akm - 5.56 e 6.5 a-545 - 5.56 e 6.5 m27 - 6.5 qbz-03 - 6.5 fr f2 - .300 wm type 89 - 6.5 daewoo k1 e k2 - 6.5 cr-21 - 6.5 e 7.62x39 sig 556 - 6.5 aek 971 - 6.5 ultimax 100 - 6.5 stoners - 6.5 m40s - .300 wm fn fncs - 6.5 m45 meusoc - 10mm md7 lx - 10mm 92g elite - 357 sig e 10mm lr300 - 6.5 mp5 - 357 sig vz58 - 6.5 sar21 - 6.5 mpi kms - 5.56 e 6.5 zastavas - 6.5 sc-2026 - 5.56 e 6.5 pm mds - 5.56 e 6.5 ak-107 - 6.5 ak-9 - .300 BLK tiss - .300 BLK g36 - 6.5 an94 - 6.5 e 7.62x39 todas dragunovs - brenneke mg4 - 6.5 scars - 6.5 ak-12 - 6.5 acr - 6.5 xm8 - 6.5 pkm e pecheneg - brenneke arisakas - mauser e 54R garand e springfield - 7.62x51 russian pistols em 9x18 smgs em 7.62x25 uzi, vitiaz, mac, ump - 10mm e 357 sig colt smgs - 10mm e 357 sig as val e vintorez .300 blk desert eagle .50 beowulf
the thing is i want to get some more suggestions, so feel free to ask suggestions of rechamberings for weapons either of vanilla or the mod that could have these odd rechamberings for the mechanic (for real rechamberings im just gonna make a normal variant of the weapon available in shops)
|
|
|
Post by hoxton on Jun 17, 2015 21:30:22 GMT
Can you make two more PA-63's in 0.32 ACP (7.65mm Browning), and in .380 ACP (9mm short)? Also, a P229 in .357 SIG and the various Glocks / MP5s in 10mm. (https://en.wikipedia.org/wiki/10mm_Auto) PS.: Yes, a real .50 Deagle! You're doing a great job.
|
|