Here is the second part of the chronicles of E5 development, meticulously compiled by BabyWolf
HERE in flawless google translation
(The beginning of life E5 on the forum of the AGU in JA)
6 May 2002, 00:04
Vi
Hello!
We have been quite long and enthusiastically writing igruhu, and we were inspired by JA.
So, we wrote, we wrote, and gave birth to something like a demo.
Look, pls, check out, criticize, etc.
(Output version 1.00?)
7th May 2002, 9:45 pm
Vi
I gave it to him, at last.
A new version (01) has appeared
(First promises of Vi)
May 8, 2002, 15:35
Vi
May 8, 2002, 15:22, CrusherPR wrote:
2Vi:
> Oh! Question on the merits - and when you finish all the STE, how will you distribute it? ..
It depends on how and with whom we finish it
In any case (except, of course, NOT the end) a good testers will get a copy.
(Output version 2.00?)
May 10, 2002, 3:44 pm
Vi
Hello!
I posted a new version (02) and a patch before it.
(Output version 3.00)
May 22, 2002, 12:26
Vi
The people, stop swearing
Catch version 3.00:
(First appearance of foreign attention to E5)
6 July 2002, 07:05
Snapcat
Sorry for writing in Russian - I am in US ...
7-Jul-2002, 11:33
Snapcat
Hi, me again. I just posted an introduction to E5 and instructions on how to download the demo at the Bearpit forum. There, and hopefully, others will too. I hope you guys can read English! You are welcome to read and participate at
Http: //www.ja-galaxy...ic; f = 7; t = 000072
(Attention from Nivala)
10-Jul-2002, 04:08
Bandures
About the subject.
On the ATi r8500 went without any visible problems.
What was remembered:
1) Imho according to the taboo of the Persians, you need to swat the next in a circle.
2) The ricochet looks strange
3) Well, the camera! IMHO does not need to rotate it on the edges of the zone - it irritates wildly.
The rest is fun, although unusual.
(Exit 4.00 was intended for July 27)
July 29, 2002, 15:58
Vi
People, excuse me.
I really fell seriously ill - I hardly glued my skates. Last Monday I had an operation, only today I got to Ineta for a short while. I'll be sick until next week, which I can do during this time - I'm not sure, so for now, I'm afraid to call new terms.
Once again, I'm sorry, I'm not on purpose.
(Output version 4.00)
August 15, 2002, 02:54
Vi
Well, finally, the unfortunate four
Once again I apologize for the delay, the hospital kicked me out of the rut.
(Team History)
August 26, 2002, 20:16
Vi
And about the team E5 in general little is known ... who, for what answers, than to help ...
OK, I'm joking, a brief history of the main team
At first I was (Vi), I wrote, I drew a bit, I brought it to more or less playability. Then came Dmitry and Stanislav (Sokol), many generalized, completed various components, etc. Then temporarily (two and a half months) there was a team of artists who drew everything that was in 3.02.
Somewhere in May, we were joined by Yurg (well, everyone knows it already)
Division of labor:
I'm the engine, tactical AI, camera and generally all low-level
Dmitry + Stanislav - store, map, quests, strategic AI
Jura - working out concepts
We do not have "regular" artists yet, but we are helped by Wild Weasel (all new beautiful models of weapons) and Nail (at 4.00 - Thunderstorm and pictures of pistols, but at 4.01 a pile of any)
Actually and all
(One of the oldest testers)
August 29, 2002, 03:44
Claw
URaaaA !!! = 0 (Masha screams joyfully overhead with a flag and with enthusiasm discharging the Mauser to the ceiling)
Now and on our nap street!
For a long time the monitor projects of this direction .. You - from the X-com forum .. I thought at first that there will be again rialtaymovaya left-handed hrenovina) - Diko I DO NOT AWARE - I did not know that everything has been thought out as it should be - aaagromous RESPECT ..
I liked everything very much .. And 3d is in place .. Everything is just SUPER ..
Uh .. like until all .. in advance I apologize if something is wrong ..
PS: We must all listen, to me and me ...) But to act vseravno in their own way ... You can not play the game ALL ...
So I'm a gab-rolling machine!
(The first encounter with Mistland: pure subjectivism)
4 Sep 2002, 13:36
Brammator
2 the authors of E5: your demo looks nicer than Mystaland "paradise". I thought that the absence of an artist in a team is bad (yes, you have it temporarily), so it can be even worse! nightmare! horror! Aaaaaaaaa!